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Hi all:
We will discuss and refine the course outline further in our first meeting(s), but there's important ground to cover now. The first two weeks are mainly designed to give everyone a solid, shared, foundation with some mathematical concepts -- starting with graph theory.
Accordingly, the first assignment is to post any and all graph theory exercises and solutions in our math forum, http://metameso.org/vanilla/index.php?p=/categories/math-for-game-designers. I don't personally care where you find these exercises - it could be any relevant book or website, or something you make up on your own. If you find a useful resource, please feel free to share it with others here. However, I want to be clear that we do need a collection of solved problems, not just a collection of problems! Also, it's important not to violate copyright -- copying out a few problems (possibly with modifications) should be fine, but please don't copy a whole book, no matter how excited you are about the subject.
A second "extra credit" type of assignment for those who like programming is to experiment around with some graph visualization tools. Here are a few examples to investigate:
http://www.dynagraph.org/
http://www.markowetzlab.org/software/networks.html
http://ubietylab.net/ubigraph/
http://graphexploration.cond.org/
Don't forget about the famous graphviz tool :)
http://www.graphviz.org/
Yeah, graphviz is a classic (and it definitely works well). Dynagraph is based on it and is meant to do *dynamic* things. I wasn't so clear that the "extra credit" exercise for this week sets the stage for next week when we start to look at dynamics. Cheers :)