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I feel like I'm frequently running across cool games built using open-web tools, and I'm guessing that you are, too. Feel free to post links to any games here that you'd like to share with others, whether as a goal, an example, or simply for inspiration.
I'll start by reposting a few games that I included on the course listing:
I saw Dominic Szablewski's Biolab Disaster earlier today, which I think you'll enjoy: http://www.phoboslab.org/biolab/
Dominic posted a video about how he built the game: http://vimeo.com/14920760. He created his own game engine to power it!
Ari, is it possible that during the course, all of us working together develop something like Dominic did? Build our game engine instead of creating my game, or your game, or she or he's game? Or is it faraway of what we are going to do? This occurred to me as i was at work... ;) It's just an idea.
That's an interesting idea. My thought was that we would do some work in 2-3 person groups. Let's revisit this after we get started.
I just ran across http://www.canvasdemos.com/
Of the ones that I looked at, my favorite so far is Orbium. It's a nice puzzle: http://www.canvasdemos.com/2010/08/04/orbium/
Lots of retro-style video games, too:
http://www.canvasdemos.com/2010/07/30/pacman/
http://www.canvasdemos.com/2010/04/27/flashy-tetris/
http://www.canvasdemos.com/2010/07/26/manic-spaceman/
http://www.canvasdemos.com/2010/08/04/galactic-plunder/
http://www.canvasdemos.com/2010/08/12/jslander/
http://www.canvasdemos.com/2010/05/05/u-f-o/
Kesiev Norimaki has built an awesome HTML5 game engine here: http://www.kesiev.com/akihabara/ and some very awesome people in Boston have made tutorials for using Kesiev's examples: http://bostongamejams.com/akihabara-tutorials/ definitely worth checking out!
Check this out and spend some minuts in here: http://www.benjoffe.com/code/
and here: http://blog.nihilogic.dk/
A new twist on Tetris: http://firstpersontetris.com